Delays Hit Console Versions of ESO

A display screen listing flights at Terminal One of Heathrow Air

It’s as we feared. There was a disturbing lack of information about the console versions of ESO that were supposed to release in June of this year. Many were wondering if there was an issue that was keeping ZOS from releasing the information or if they simply wanted to hold back the hype until the month of release. Well apparently it’s the former.

Zenimax Online Studios announced via an article on their website today that they have to push back their console release a whole 6 months due to issues arising stating, “Integrating our systems with each console manufacturer’s networks has been a challenging process.” So from what was stated in the article, it seems that ZOS’s servers are having a hard time communicating with the networks of both Sony and Microsoft. Setbacks like these are just the nature of game development and is especially the case when it comes to a multi-platform title and an MMO no less.

Luckily it’s not all bad news. Those that don’t want to wait another 6 months and have the means to play can purchase the PC/Mac version of ESO and start leveling their character. Once the console version of ESO releases, players will then have the option to pay $20 to transfer their characters from the PC/Mac server to the console server of their choice. Included in that $20 is the console version of the game (with another 30 days of playtime) so you don’t have to repurchase the game at full price. To qualify for this offer however, you must purchase the game before before the end of June (the previously expected release date for the console versions).

I tweeted this information out earlier today and it was received with mixed emotions. Some felt it wasn’t fair to have max-level toons start flooding the console server at release. Others thought that it was convenient for ZOS to announce this information after they’ve already accepted pre-orders for the game on consoles. Then others are seeing this as a blessing though most of those are people that intended to play on PC first anyways but can now move their near-complete toon over to a comfortable couch and continue playing on console.


The first complaint does have some merit, especially when it comes to PvP. Currently, the game is being dominated by Veteran Ranked players. I know this because I have a VR10 toon myself and can easily kill any player lower than myself without much thought. There are balancing tweaks coming which include nerfing vampire and Dragonknight abilities as well as toggling battle leveling which is plaguing some higher level toons. So hopefully, these fixes will have occurred and things will be more balanced before the release of the console versions. This way the lowbies have a chance in PvP against the VR10’s, but let’s be honest, you’re going to lose anyway. The truth is, this complaint will only have merit for a few months until the majority of gamers catch up to the pack and things start to blend together.

This second complaint is completely unwarranted. Pre-orders for the console versions of ESO aren’t even handled by ZOS. They are handled by 3rd parties like Gamestop, Amazon and the like. And these companies generally don’t even take your money until the game is in your hands anyway so why complain? The game has been out for over a month now. A month ago, ZOS might have thought the June release still possible so they hadn’t said anything yet. I thought I was cynical, but to think ZOS is blatantly holding back information to earn a buck is just wrong on many levels.

Some people are complaining about the game already being overpriced with the box price and then the subscription fee and now another $20 to transfer your character over. Think this over a bit and then compare this to World of Warcraft which has the same exact pricing. First off, you don’t have to purchase the game on PC first and then transfer. This is simply an option for those that don’t want to wait another 6 months to start playing. But if you do choose to take ZOS up on their offer and purchase the game on PC/Mac now, well is another $20 that expensive? Last time I checked, Blizzard charges $25 per character to transfer from one server to another and keep in mind that this is the same platform, not cross-platform. ZOS is charging $20 to transfer all of your characters from one platform to another and let’s not forget that you also get the console version of the game included in the $20. So not only is it cheaper to transfer a character compared to WoW but you also get another copy of the game included. Seems more than fair to me.

Yes, it does suck that the console versions are being pushed back a whole 6 months but it seems ZOS is doing what they can to get a complete and functional game out to they’re fan base. And think of it this way, the PC/Mac users are beta testing your game for another 6 months. They are working out all of the bugs in the game’s systems so that you won’t have to on the console. Plus, you will have more content at release than us PC/Mac users had so you won’t be stalled at VR10 with not much to do like I currently am.

So take the information how you want. Just be sure you look at it from all points of view before spouting off your rants and whatnot. ZOS has proven to be a great company. Regardless of how you grade the game itself, the company goes to great lengths to listen to its fan base and does what they can to accommodate people affected by this bad situation.



  1. Jace May 8, 2014 8:34 pm 

    What about people like me who ordered the imperial edition for console and if I want to play I have to buy the pc game and the $20 transfer doesn’t really work out for me because I would not get the imperial edition.

  2. Stevie Turner May 8, 2014 8:57 pm 

    basically, anyone who preordered imperial edition will pay $60 for pc/mac version, then $20 for the transfer, then $100 for the imperial edition(for the collector’s items and imperial edition bonuses). This is a total of $180 b4 the subscription fees

  3. Max May 8, 2014 10:10 pm 

    What do you guys think about them adding 60 days game time in the Imperial edition so you are practically paying for the game and sub fees and get the items as a bonus?

  4. MaiqDaLiar May 8, 2014 10:10 pm 

    Well they dont go the extra way to stop the gold for real money spam

    • Yoddling Argonian May 9, 2014 8:13 am 

      Are you blind sir ? Just yesterday a GM announced that they’d be actively banning gold spammers for the next 15 mins and to whisper them if you saw one. They’ve been doing this quite frequently too and it is working thus far, the only reason gold farmers seem more prevalent is because they’re desperate. Zeni Max is trying a lot harder than blizzard to get rid of them, so they’re using new methods to avoid detection.
      E.g: G 0 1 D S 0 1 D H 3 R E because zeni max’s automated system can detect them asking normally now.

  5. Bannin May 9, 2014 12:14 am 

    I already paid my console version imperial edition’s 100 bucks in full. And i am already playing imperial edition on pc. What am i going to have to do now?

  6. Bannin May 9, 2014 12:32 am 

    Guess i can put my Vader statur back in the spot i cleared for Molag Bal.

  7. Legion May 9, 2014 1:19 am 

    Ok so here’s my gripe. I can understand the delay. When it comes to porting a game, especially an mmo and especially to a new console, there will surely be difficult hurdles to get over. And even the max level characters roving Cyrodiil will be a short-lived problem.

    But what I find unfortunate is that anyone who’s been or will be playing PC ESO by the end of June will have first say on all character names. I know it may seem petty, but for a lot of players their character names and likenesses are a very important part of the game for them.

    The fact is, if console players had known upfront about the transfer deal before PC release, they may have had the chance to jump on the PC game at day one and create their character before anyone else would be able to snatch up the name.

    And what about guilds? Will they be transferable too? If so, this poses another issue for guilds who were waiting for console release to put their name out there. And even if guilds can’t be transferred, the only players who will be able to create one on start up are those who are already above level 10; AKA the PC transfers.

    If there’s any way you can hear me ZOS, I have a proposal of my own to make, only to be fair to the creative console players out there. First, allow character builds to be transferred, but force the ported character to be renamed. Not that they can’t choose the same name, but at least give the rest of the crowd the same chance at naming their characters. Second, take down the level 10 guild creation wall for consoles and disallow any guild transfers. Then players will have the same opportunity to create the guild they want in the game.

    That’s all I’ve got. I’m a reasonable person, and I know that there’s not a whole lot that ZOS can do at this point to not anger anyone. But there must be a way to make it a fair shake for those who have been waiting patiently to get the characters and guilds they wanted in the console game when it does finally release. Thanks for listening! 🙂

  8. logan May 9, 2014 3:15 am 

    I’m just a console gamer so the added 6months sucks

  9. logan May 9, 2014 3:19 am 

    This game better be worth it I pres ordered it and expected to be able to play in June but I guess we all don’t get what we want.

Comments are closed.