There’s been a lot of activity on the polls recently so I’d like to thank everyone for that. With all the PvP information that was released recently for ESO, it brought up the question of what information we actually want to hear from Zenimax Online Studios. Also, I saw yet another news piece a few weeks ago that brought up video game violence and how it promotes violence in the real world. As such, I thought it would be a good question to bring up with you all and you didn’t let me down. Let’s do this!
What ESO Info Do You Want to Hear?
On this poll I allowed you to choose 2 answers. I did this in part so that you could have an easier time choosing as I’m sure there’s a lot of information you’d love to have. Mostly, however, I did this because I myself was having a hard time choosing.
The top choice was questing and exploration. This really isn’t a surprise as most of you will be coming from Skyrim or other past TES games and thus most of your time in those games was spent doing just that. Of course you’d want to know specifically how questing will work and how you’ll be rewarded for exploration. Part of this has been explained a bit in a past video found below, but it still didn’t answer everything. And questing hasn’t really been addressed directly through one of these video, but instead through interviews at gaming conventions and with gaming-centric websites. It’s very clear then that the people want more information on these extremely important parts of the game that will make up the majority of our playing experience with ESO.
With almost exactly the same amount of votes at the writing of this article, end-game PvE and crafting take 2nd place. Both of these are very important to the longevity of the game. The failings of past MMOs were that they were released with little to no end-game and thus when players reached max level, there was nothing else to do. ESO on the other hand promises to have plenty of end-game which will include 3-faction PvP, master-level dungeons, 50+ and 50++ content, as well as the poll’s third place winner of Adventure Zones. On top of all of this is the promise of DLC-level content on a regular basis around every 4-6 weeks. I think it’s safe to say that ZOS will need to stay on top of all of this because once players start hitting level 50, they will want to know they are getting their money’s worth every month.
Adventure Zones: the final bit of information I personally have been waiting for. All we know is it will house end-game content for both small groups and instanced areas for large groups of 12. I really hope they are spending their time on this part and that is why they haven’t released more information on it. Raids have been done before. A large group beats down on the ankles of a huge beast, the beast has some mechanics and the group fells the beast. ZOS has led on that this will not be the case for Adventure Zones. They’ve hinted at having multiple larger foes that your group will have to split up in order to properly defeat. Honestly, I hope these zones are designed to be dynamic, by which I mean they can change based on how your team is progressing. I’ve talked about this before, but I think it’s an interesting idea.
At the end of the day, we just want more information unless it’s more PvP information. We get it ZOS, you’re PvP is awesome. We’re sold! Now move on and show the haters that this game is more than just cool PvP in the Elder Scrolls universe. Show us why this game deserves a monthly subscription and you’ll have a much more loyal fan base. And start the open beta, will ya?! Kidding, but seriously… I know ZOS has this stance that they don’t wish to release too much information. They want to keep some things secret to be found while playing the game and that’s fine. But don’t avoid entire subjects to do that. Release the information and let us decide what we wish to know.
Violent Video Games Promote Violence?
Who hasn’t heard this debate in the past? Any time there’s a shooting or violent act on a school campus, officials love to jump to the conclusion that videos games are the cause. Just search the topic and you’ll find dozens of “studies” that suggest this is the case. If you dig deeper though, you may find what a load of bull this is. There’s usually never one cause to anything like this. Negligent parents, improper living arrangements, peer pressure, mental illness, drugs: all of these can be attributed to the cause of why some children may become violent. But then they find, “Oh, wait. This kid was playing Call of Duty!” Let’s use this to find an easy scapegoat so that we don’t have to talk about the real causes.
Let’s be honest here. The fault falls on the parents. Kids will be introduced to violence one way or another through movies, television, interactions at school and yes, video games. It’s up to the parents to make sure their children understand the difference between violence seen on a screen and true violence in the world. It seems the popular thing to do is pass the blame onto other things when really a strong, positive parental influence is generally all that’s needed.
In the end, it’s on the individual family to decide what’s proper for their children. Some can handle the violence in a mature way, some may not. But to blame an entire medium for the violence found in schools today is ridiculous. ‘Nough said!