Sorry for the delay with articles. Between looking for a house and getting the new series out, we’ve been a little busier than usual. This poll we asked what you thought was the leading cause for failure with MMOs and also asked what news had you most excited about ESO last month. Let’s get it on!
I was delighted with the Character Creation video that came out, spotlighting the vast amount of customization. With over 2 dozen sliders, including scars, face/body paint and adornments and 2 triangular sliders for face and body, with more tweaks available, it proves that you can really make a character unique. If you wanted that fat Argonian or that skinny, Skooma-addict Khajiit, you can do so.
What information I was most happy about was in our interview with Mr. The Konk (Nick Konkle). He described a lot of what ZOS was doing to make sure the combat in ESO felt “weighty.” By that we mean when you strike your opponent you should feel that impact. Through screen shake, sound, player AND enemy reaction, weapon viscosity and custom deaths, I really feel like the combat in ESO will not be the “floaty” experience described in past play tests.
I may begin to ask this poll question at the end of every month to gauge what you all deemed exciting information which could help out the show in the future. Let’s just hope we will continue to receive new information from Zenimax.
Many MMOs come and go. Many go without us even realizing they were there. There’s not one main cause to the failure of an MMO. If there was, there probably wouldn’t be any failed ones. But with a list of leading causes of failed MMOs, I asked which you thought was the main cause.
Boring, uninterested and generic content. We look at WoW almost 10 years ago. We see a game with mainstream appeal. Most players have little experience with other MMOs so the genre is new. Players love the questing, the adventure. The colorful characters that give us amazing stories and plenty of ugly creatures to kill. Now in 2013, we realize how crappy the content really is when compared to the engaging content that is out there in other games. Don’t get me wrong, I love the WoW end-game. At least I did. But my brain would probably go comatose if I tried to level a character from 1-85 or whatever the cap is now. The problem is the quests are just boring, monotonous and has become the butt of most jokes in relation to questing (i.e. collect 10 bear asses). So WoW became a mass success with its boring content because it was new (don’t nag me about Everquest and Eve, I know they were there first) but now that we know better, we see them losing hundreds of thousands of subscribers every quarter.
ESO is striving to give us the questing experience of a TES game in an MMO setting. A huge undertaking but ZOS feels confident which in turn gives me confidence. Let’s just hope they pull through with it.
The next factor that I feel strongly about is the lack of end-game. I tend to level quickly and want to find a vast sort of end-game to drive through and collect gear. Sadly, Guild Wars 2 did not do well with end-game. I should have known when they started saying the phrase —leveling is end-game. That was paraphrased of course. ESO should offer plenty of choice when it comes to end-game. Cyrodiilic PvP, adventure zones, master dungeons, veteran rank system, 50+ content and the promise of DLC-style post launch content patches every 4-6 weeks.
Well that’s enough for this week. Thanks for taking the polls and don’t forget to take this week’s polls. I will also be releasing an article about PvP and PvE in ESO and whether we should worry about the focus on PvP.