Elder Scrolls Online: PAX East – FUS RO FIRST-PERSON!

True TES First-Person Confirmed for The Elder Scrolls Online

Last month my excitement for the Elder Scrolls Online took a nose dive when a Penny Arcade article told us true TES First-Person wasn’t making the cut into ESO.  My immediate thoughts?  “How the hell do you make an Elder Scrolls game without one of the series’ most defining elements; immersive first-person that puts me in the shoes of my character?”  This thought was the same thought running through the head of most TES fans, especially the longstanding ones that have been with the series since before Skyrim.

Today, my excitement  has taken a jump as Zenimax Online Studios has confirmed TRUE TES First-Person for the Elder Scrolls Online.  By Azura, by Azura, by Azura! Faith restored.

Elder Scrolls Screenshot Sorcerer Class

Though there are MMO fans out there that can’t comprehend the need for true TES first-person as an option (and I can’t comprehend them), this news is being met with one big collective sigh from the TES community as a whole.  All personal-preferences aside, it can’t be argued, this is a smart move on ZOS’s part.  They said themselves that true TES first-person would be, “an easy feature to add to the game and wouldn’t require any rebalancing of systems already in place”, so fans said, “WHY NOT ADD IT THEN?!?”.

Fans closely following the Elder Scrolls Online turned out in droves, giving feedback to the developer and telling them how important true TES first-person was to a big portion of their audience.  Like any good developer should, Zenimax pressed their ears to the ground and listened.  Then, like any great developer should, they acted in the interest of their fans.

Elder Scrolls Screenshot Village Town

Here is a quote from a Rev3Games interview that just released today:

In our hearts we always wanted to do both [third-person and true first-person], and I’d say especially in the post-announcement there was so much feedback from people who, you know, we adamant that they wanted this to be a part of their game.  And there were a lot of people who were like, “No, we’re fine, I’m never going to use first-person.”, but then there is just this crowd of people who are like, “How are you going to have an Elder Scrolls game without first-person.”.  And we [ZOS developers] were all kind of sitting around being like, “Yeah, they’re right”.  So we just decided we were going to do it.

– Nick Konkle (Lead Gameplay Designer – Zenimax Online Studios)

And here is even further confirmation that TRUE TES first-person “”will ship complete with the game at launch.”:

“I was able to test out the fairly underwhelming first person mode at a preview event last week, which as previously reported, didn’t feature arms, weapons, or full functionality. After asking a few developers about this detriment to the game, noting that including this feature would sell the game to a much larger audience, they responded with a smile, “we have something to show you later.”

What they showed me was in-game footage of a fully playable first person mode that looked just like a classic Elder Scrolls game. It was fast, fluid, and extremely impressive, to the point where it looked like they were playing Oblivion or Skyrim at times. Yep, I’m playing the entire game this way.”

As a long standing follower of RPGs and MMOs, I can see early on in the game that Zenimax Online Studios isn’t just talking the talk, but walking the walk.  When the Elder Scrolls Online was first announced they claimed that they were out to make, “An Elder Scrolls game, but online”.  They said that they had a goal of bringing MMO gamers together with longstanding fans of TES, and today they took steps to ensure they are living up to that belief.  Stendarr’s Blessings go with them.

– Josh


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