ESO Weekly – Beta, Enemy AI, Synergy, and 1st-Person Update

In this episode of Elder Scrolls Online Weekly, Josh and Kyle explore synergized combat, enemy AI, Beta, and give you a 1st-person update. Synergy will be our reward for effectively teaming up with other players.  Intelligent enemy AI is what will keep us engaged in the game from start to finish.  And, there are a few things you need to know about betas, if you’ve never participated in them before.

ENJOY the coverage, and let us know your thoughts!

Quoted Sources:

Elder Scrolls Off the Record Article


  1. tangible February 15, 2013 10:26 pm 

    A question on synergy.
    I heard synergy before and I haven’t thought of that until I heard you speaking about it, but isn’t synergy lore breaking? Isn’t there any scene in Oblivion or Skyrim or any other Elder Scroll game or maybe a book in which a story is told in which somebody dies by friendly magic fire? Deactivating friendly fire is one thing, but allowing combos, as cool as it is, would imply that every mage in the elder scrolls has the ability to control who is hurt by his fire. And if so, why is this ability apparently lost? Hopefully they don’t just ignore it but solve it by a little twist. Maybe this ability is connected to the runes.

    By the way, question, do you think it will still be able to take the whole armour of a NPC you’ve defeated? It would mean that they are wearing crappy armour or armour is mostly as valueless as it was in Skyrim, what was great by the way.

  2. Kyle February 17, 2013 6:27 pm 

    Good points! It is hard to conceive from a lore standpoint that we can control who our fire burns after being cast. But there’s spells in Skyrim like Wall of Fire/Lightning/Frost that don’t hurt us. Others do. I think I’d rather have combos that help groups work together then a small gap in lore.

    We have a few people on first name bases that have tested the game, so we’ll ask them if they remember anything about looting. We are curious ourselves.


Comments are closed.