Elder Scrolls Online: Faction Locked Territories Aren’t for Us
ESO will have Faction locked territories. This means a Nord cannot visit Morrowind and an Elf cannot go to Skyrim because they are at war. This is…
- Bad (60%, 49 Votes)
- Not sure (23%, 19 Votes)
- Good (18%, 15 Votes)
Total Voters: 82
No one likes invisible walls (or mimes), but this may be what we’ll literally run into when one alliance race tries to enter an opposing faction’s land. We discussed this in our first hot button topic video and we both agreed that this is a lazy way to go about this issue.
Why would the territories be locked anyways? Well there are reasons such as people attacking NPC quest givers, ganking questing players and wiping out towns and villages. The thing is though that these could all be addressed by Zenimax Online and still allow players to roam all of Tamriel freely.
In Skyrim, certain NPCs could not be killed since they were vital quest givers so why not do the same for ESO? And why not have guards storm in to defend a town being attacked by enemy players? Then there’s the threat of ganking, but WoW’s PvE servers already have the answer to that. You cannot attack an enemy player unless flagged for PvP. If handled properly, it would be a type of mini-game for players to see how far they could sneak into the territory before being decimated.
Guild Wars 2: In sPvP I Run Away From…
Which profession(s) would you generally call Over-Powered in PvP?
- Thief (32%, 25 Votes)
- Mesmer (32%, 25 Votes)
- I don’t feel any are OP (15%, 12 Votes)
- Guardian (14%, 11 Votes)
- Warrior (10%, 8 Votes)
- Ranger (8%, 6 Votes)
- Necromancer (5%, 4 Votes)
- Elementalist (5%, 4 Votes)
- Engineer (4%, 3 Votes)
Total Voters: 78
So we asked what professions you thought was most overpowered in PvP and the results are pretty conclusive. Thieves are tough to beat when played correctly. Not only does their burst damage rival that of the greatsword warrior, but they can stealth in and out before you even knew they were there. ArenaNet did address this a bit shortly after release bu instituting a debuff that kept theives from going stealth immediately after becoming visible. This gave players a chance to respond to their attacker and exploit the theif’s low health pool and armor stats.
Mesmers… you damned dirty mesmers. When you come across an experienced mesmer, you’ll know it. You’ll become so frustrated trying to find the actual player as he/she beats you down and belittles you. The best mesmers will player very strangely as they won’t dodge or run away from combat. They will play like the clone AI, as not to stand out, to confuse you even more.
So if you see these professions coming at you, well at least the mesmer because you won’t see the thief, you may want to keep on your toes because these guys are brutal. Have fun out there and do Balthazar proud!