Zenimax Online Studios just released this sexy new video showing off their TES-style crafting system in the Elder Scrolls Online, as well as how rewarding exploring Tamriel can be.

Wow. How can so much goodness be contained in one 1:30 long video? Let’s break it down to see what we’ve learned.

Elder Scrolls Online Gathering

This may not be a new piece of news, but it is such a welcomed sight in an MMO that I have to draw your attention to it. See those delicious apples in that basket right there? In an average MMO those would be the modern equivalent of plastic apples, but The Elder Scrolls Online isn’t shaping up to be your average MMO is it? In keeping true to the Elder Scrolls name, in ESO gathering is organic.  See an apple you need for your stew? Go grab it straight off a merchant’s cart. This is just one example of how ESO strives to bring the “RP” back to “MMORPG”. We know Zenimax wants to take this system even further in the future by featuring a crime system in the game, but sadly we won’t see that until after launch.  I say, “Launch can wait Zenimax! I’ll wait as long as it takes. Give me CONSEQUENCES or give me death!”. That said, I’ll be happily swiping sweet rolls off tables in the meantime.

Elder Scrolls Online Fishing AnimationI’m not big into fishing myself. Why would I want to spend time in a game doing something that I find boring in real life? That said. I’m so glad fishing made it into the Elder Scrolls Online. Why? Because it’s something else to do while I kick back with other Elder Scrolls gamers. Luckily for fishing fans everywhere, you’ll actually have to engage you brain when you go to fish. Looking to catch a slaughterfish? You’ll have to bait the hook to suit the fish.

ESO Alchemy Table

In this video we got a glimpse of the various crafting tables available to us in The Elder Scrolls Online. Whether you are brewing a potion, or enchanting a sword, you’ll have to have your journeyman tools at the ready. It is safe to assume these tables will be available in all the major towns and cities, but I hope Zenimax takes it a step further by decorating other locations with said tables. If I’m raiding a coven of witches, I should surely find an enchanter’s table close by.

TESO Cooking Profession

Seriously, how funny was that cooking animation?

ESO Reading a Lore Book

The book is titled, “Cheeses of Tamriel” by Master Chef Gilbard Larocque, and it is one of the many books you will find as a lore master of Tamriel. After a quick google search I discovered this is in fact a new book we’ve never seen before. I’m glad to see Zenimax is not only including the books we’ve seen in previous games, but writing new ones. We know these books will in fact be tied to the Mages Guild questline.

Elder Scrolls Mundus Stone

Mundus stones give us “special powers”.  Gee Zenimax, could you be anymore vague? We know Mundus Stones are kind of ESO’s version of Guardian Stones, from Skyrim, but anything beyond that would be speculation.

Elder Scrolls Online Skyshard Location

Skyshards are stones that will dot the landscape of Tamriel, and they will reward explorers with an extra skill point to spend. This system seems to work like Guild Wars 2 and their “skill events”; however, in this case we need only find the Skyshard and absorb it’s energy to gain a skill point.

ESO Lockpicking

Thieves, assassins, and adventures. Behold! The Lockpicking system in the Elder Scrolls Online. Notice the classic TES-style tumblers we are used to seeing from our time spent in Cyrodiil. But wait, what is this? A timer? Are you saying we can’t sit there for hours working on the same lock? Interesting. Oh, and look. Press “R” and you can use your Lockpicking skill to force the lock. That looks familiar. Also, judging by this still frame, we can see locks will all have their own levels.  For instance, this one here has a lock level of “Simple”.

So, what do we think ladies and gentlemen? Are we excited about gathering and exploration in The Elder Scrolls Online? What about this video did you like the most? Leave a comment, and don’t forget to tune into the ShoddyCast tomorrow where Kyle and I will break down the entire video to squeeze out every nugget of info we can.

- Josh

Good News on the Subject

Hello everyone! It’s been a while since we’ve had an actual article so I figured I’d shed some light on Wayshrines in Cyrodiil (Open-world PvP).

So we’ve talked about this topic before and more news has come out about it which we covered here. I just figured I’d satiate your information-sponge of a brain by throwing my thoughts at it on how ZOS is handling things in this category.

First off, for those not familiar with what a Wayshrine is, they are like portals that you can warp to and from. If you’ve played Guild Wars 2, they are like waypoints. If you’ve played past Elder Scrolls games, they are another, more restricted form of fast travel.

Before we only knew that there would be Wayshrines in Cyrodiil. We didn’t know if there would be any other restrictions on them besides those found on Wayshrine in PvE. If you’re not familiar with those, then let me break it down a bit. You can only use Wayshrines that you have already unlocked by walking next to them. After they have been activated, you can travel to that Wayshrine from anywhere at any time at a cost of gold. After you’ve done this, it will cost substantially more to do again. You’ll literally see this amount tick down over time until it reaches the minimum price once again. The cool thing about Wayshrines is that you can travel from one to another free of charge and without restriction, though of course you must have activated it already.

So now that you’re familiar with how they work in PvE, how do they differ in Cyrodiil? Each keep in this zone has a Wayshrine inside it. Like in PvE it has to be activated, but unlike PvE, it takes more than simply walking by to do the job. Your Alliance must own the keep. On top of that, your Alliance must own at least one resource (farm, mine and lumber mills) as well. Once a keep is flagged as “under attack” (much like the contested system in GW2) or all resources around the keep are taken over, the Alliance will lose the ability to fast travel to that keep’s Wayshrine. This is a huge blow to the Alliance as people will now have to travel a minimum of 1 to 2 minutes on horseback to return to the fight after being slain (or choose to rez at their corpse with a debuff).

Why is this good news? A couple big concerns of mine was that death would be meaningless and zerg-forming would be too easy to do.

Death, meaningless? Imagine no restrictions on Wayshrines inside keeps. You’re trying to take over the keep but they seem to have an unending wave of attackers. “What the hell? I’ve killed Doodoo Lemonseeker 4 times already. How’s he keep coming back?” Yeah, that would suck and eventually you’d lose because they have unlimited respawns. Luckily, we know now that if we attack the keep directly, it will be labeled as “under attack” and thus the Wayshrine will be disabled. I should add that we don’t know what it takes to qualify for the “under attack” status, but we assume it’s more than just some random dude running up and tapping the wall with a toothpick. We also know that you can disable keeps’ Wayshrines by taking over the resources around it. This adds even more to the strategy Alliances can take. Why attack a keep directly when it’s at its full strength when you can remove its resources? Not only will it disable the Wayshrine within the keep, but it will make the keep much easier to take over. Because of this, I feel most fights will not actually take place in or around keeps, but at the resources around them.

What’s a zerg? A zerg is a large gathering of players that take over objectives with their sheer numbers rather then any kind of skill or strategy. This is the lowest form of PvP for me. On the individual level, you contribute very little. Sure it works but it’s really not that fun and you’ll miss those small number skirmishes that proves you’re skill above the other’s. So how would Wayshrines dictate the formation of zergs? Assuming there’s zone-wide communication, it would be very easy for people to pick a place to form this zerg and then take off to demolish everything in sight. So without restrictions in fast travel, a zerg could easily form at the keep you’re attacking and then after they wiped the floor with you and your ancestors, they could then proceed to bring the fight to your nearest keep. Ouchies! Luckily, Wayshrines are restricted so we should see at least some deadening of this zerg tactic.

If I’m honest, I still feel there shouldn’t be any Wayshrines in Cyrodiil, except for one in the safe zone (the place you first appear in Cyrodiil within your Alliance’s territory). With mounts, it wouldn’t be that hard to explore and return to the fight and it would make death even more meaningful. I can see though that they may be including them to actually balance PvP. Smaller alliances would really need to get around easier to support their territory.

Anyways, that’s just my unorganized thoughts on Wayshrines in open-world PvP within Cyrodiil.

-Kyle

Want more direct information on this subject? Check out these articles from the official ESO website. And don’t forget to subscribe to our YouTube channel!

Conflict in Cyrodiil, Part 1

Ask Us Anything: Variety Pack 4

In this chapter we explore the fiercely independent Dark Elves of Morrowind.  Their culture differs greatly from the other provinces on Tamriel, and their impact on Elder Scrolls lore, is undeniable.

- Script -

Morrowind

It is a land whose ancient history is as dark and shrouded as it’s ash filled skies. Morrowind is the province in the northeast corner of Tamriel, but if you were to journey there, you would have a hard time believing you were still in Tamriel. The familiar plant and wildlife of the other provinces is exchanged for the bizarre and twisted life forms that can survive the unrelenting ash storms sent forth from the mighty volcano that dominates the island of Vvardenfell. Yes, Morrowind is an unforgiving place, and even if you were determined enough to endure the choking ash fall from Red Mountain, you’d still have to survive it’s inhabitants.

Morrowind red mountain

Appearance & Battle Prowess

Dark Elves, also known as “Dunmer” in the language of the Altmer, are the red-eyed peoples of Morrowind. Their ash colored skin compliments their environment perfectly, and it is this characteristic that the Iends them the name “Dark Elves”.

Both male and female Dunmer have a height similar to most of the human races. This means they are slightly taller than their Wood Elf cousins, but shorter than the lofty High Elves.Dark Elves tend to live very long lives, even for elves. A Dunmer living to the ripe old age of 300 is not unheard of. This makes the Dark Elves of Morrowind the most longed-lived mortals on Tamriel.

On the battlefield, Dunmer are noted for their balanced integration of sword, bow, and magic. As an elven race, the Dark Elves boast powerful intellects and agile physiques. Like their elven counterparts, the Dunmer grasp the arcane arts with ease, but beyond that they have a special gift for the destruction school of magic. Almost every Dark Elf you’ll come across can melt your face off if provoked.  Their people produce some of the most skilled spell-swords in all of Tamriel.

elder scrolls dunmer assassin

Diplomacy

When dealing with the other races of Tamriel, Dark Elves take elven arrogance to the extreme.  High Elves might regard the younger races of man and beast as foolish children, but in Dunmer culture, elven supremacy has reached incredible heights.  As a society, the Dark Elves view humans as no better than beasts, fit only for servitude. Slavery is a very real reality in Morrowind, and the Great Houses that govern the land- such as House Telvanni, have been practicing slavery for centuries. They are particularly fond of Khajiit and Argonian slaves who do well in their harsh environments.

Needless to say, the Dark Elves are not popular with the other races of Tamriel, and I think they rather like it that way. There’s is a nation that is fiercely independent. Dunmer distrust the other races, and thus, are treated distrustfully. Dark Elves are often seen as proud, clannish, ruthless, and even cruel. That’s what outsiders think anyway. As a culture, the Dark Elves greatly value loyalty and family.

Dark Elf Village

Religion

According to the Dark Elves, the spirits of their dead relatives remain here on Nirn in the afterlife.  They believe these spirits guide their future with an invisible hand. Strong warriors spirits are thought to preserve the honor and wisdom of the entire race, even from beyond the grave. The Dunmer honor their ancestral spirits by building family shrines, and offering up gifts as sacrifices. The oldest of the great ancestor spirits are thought to be the Daedra, who pull at the strings of fate with ease. Historically speaking, the Dunmer have resisted worshipping the Aedra altogether. Instead of following the Nine Divines, the Dark Elves choose to worship the Daedra, and the teachings of the Tribunal Temple. Where the rest of the Empire actively shuns and discriminates Daedra worshipers, Morrowind welcomes such practices with open arms.  After all, without Daedric influences- we would not have Dark Elves on Tamriel.

A Brief History

The story of how the Dunmer came to reside in Morrowind is one of revelation and rebirth.  You see, before they were the Dark Elves we see before us today, they were no different from the High Elves of the Summerset Isles, contently worshipping the Aedra. That was until the Daedric Prince of Plots, Boethiah, did what Daedra do best- enact change.  Boethiah’s influence sparked a revolution amongst some of the Elves of Summerset.  The result was a great exodus to the east- to Morrowind, which lead to the birth of a new culture on Tamriel. Although these exiled elves were physically indistinguishable from the Altmer of Summerset, they were given the name Chimer.

To make a long and bloody story short, when the Chimer reached Morrowind they discovered it was already home to race of Elves who called themselves the Dwemer, and although their two societies managed to coexist at first- cultures have a way of rubbing together… the result is often… quite violent.  The Battle of Red Mountain was a great battle fought between the Dwemer and Chimer to decide the fate of Morrowind.  It is probably one of the most significant battles ever fought on Tamrielic soil, yet, thanks to conflicting reports, history has forgotten what actually took place. All we know for certain is that that battle ended with the disappearance of the Dwemer race. An entire race gone, in the blink of eye, and out of the ashes came the Chimer- but they different. When the ash settled, the elves who remained were no longer the golden-skinned elves who left Summerset all those years ago. Their eyes were piercing red, their skin grey. Henceforth, Tamriel called them Dark Elves.

What caused the disappearance of an entire race, and the transformation of another? What force is powerful enough to change the course of history itself? Some will tell you that only the Elder Scrolls themselves wield such power.  They’d be wrong in this case. We learned previously about a god named Lorkhan, who convinced the Aedra to help in the creation of Tamriel and Mundus.  Lorkhan’s heart, the heart of a god, has resided here on Tamriel ever since, simply waiting to be found.  Vivec, Sotha Sil, Almalexia. Three legendary Chimer, referred to as the “Tribunal”, found themselves in the possession of this ancient artifact, and with it they are thought to have ended the Dwemer in one foul swoop. The Chimer people saw their new heroes, this Tribunal, as their saviors. They prayed to the Daedra during their struggle with the Dwemer, but they did not answer. The Tribunal did.

Vivec of Morrowind

And so it was, the Chimer saw the Tribunal as gods amongst mortals.  Their new gods.  Looking down on Chimer with disgust the Daedric Prince Azura cursed the Chimer. Henceforth, the Chimer would walk Tamriel transformed as Dark Elves.

While most of the local governance of the province continued through the Great Houses, the Dark Elves came to worship the Tribunal, following their teachings religiously. For thousands of years, the Tribunal used their power and leadership to protect the Dunmer from foreign invasion.

When the Daedric Prince, Molag Bal sought to make Tamriel burn in the Second Era, the Tribunal was ready to face the threat head on. Being more attuned to the magical forces on Nirn, the Tribunal had an important part to play. In an effort to avert the crisis the Dark Elves reluctantly gave up their Argonian slaves, and pledged their blades to the Ebonheart Pact, where they used their natural abilities to serve as skillful sorcerers. After the crisis was averted, the Dark Elves fell back into their old traditions.

Then came the dawning of the Third Era, when a man by the name of Tiber Septim came riding in with his Imperial Legions. Do to inner conflicts at the time, the Tribunal elected to sign a treaty with Tiber Septim’s Empire that made Morrowind an autonomous province, free to practice religion and tradition. Although this treaty still allowed the Dunmer to deal in human trafficking, Tiber Septim agreed to the terms. After all, he was wise military strategist. Tiber Septim knew trying to free slaves would disrupt long standing Dunmer tradition, so instead of facing the powerful Tribunal, he settled with an armistice.

The centuries following Tiber Septim’s reign were not good for the Dark Elves. At the closing of the Third Era, their sacred Tribunal were overthrown by Daedric influences. Morrowind’s greatest weapon, the Heart of Lorkhan, was destroyed. Suddenly their way of life was in peril, and to make matters worse, another Daedric Prince was on the move against them. During the chaos of the Oblivion Crisis Mehrunes Dagon did not spare the Dark Elves. As wave after wave of Daedra came pouring in through the Great Oblivion Gates, the Dunmer suffered greatly, but ultimately won the day.  Morrowind would live to see another sunrise.

Skyrim solstheim

After fighting for their lives in crisis after crisis the Dark Elves thought they had escaped with their lives. They were gravely mistaken. While the Dark Elves were still licking their wounds in Morrowind, something was stirring in the swamps of Black Marsh. Suddenly and without warning the full military might of Argonia came crashing down on the Houses of Morrowind. While the Dark Elves barely had warriors to spare, the Argonians managed to emerge from the Oblivion Crisis stronger than ever. As it turns out, the Hist had warned the Argonians of the coming Crisis, and when Mehrunes Dagon opened his gates to invade Black Marsh, it was not the Daedra that came pouring out, but the Argonians that went running in to greet him.

Finding themselves at full strength by the end of the Oblivion Crisis, the Argonians turned their attention to the people on Tamriel that had been kidnapping their kin for a millenia, and even after they served together as comrades in the Ebonheart Pact. Already broken by the lose of their Tribunal, the Dunmer of Morrowind had no defense, and they crumbled under the wrath of the Argonian liberators.

Thoroughly defeated, and exiled from their homeland, the Dark Elves fled to places around Tamriel.  Of course, Morrowind wasn’t really their home to begin with was it?  Before the Dunmer, Morrowind belonged to the Dwemer, the most technologically sophisticated race to ever walk Tamriel- but that dear viewer, is a story for another day.

The premier of the new Elder Scrolls Online Videocast that brings the ESO community together, each month, for heated discussions about the most anticipated MMO of 2013.

Today’s ESO Topics:

- What is it about the Elder Scrolls Online that made you create a fan site, and where do you see your site after launch?
- What is the greatest RISK for Zenimax in making this game?
- What are the ramifications of ESO and a heavily integrated Social Media capability?
- What must ESO be or have at release to be successful?

Visit Your Hosts:

ShoddyCast | shoddycast.com
Jesse Cox | http://www.youtube.com/user/OMFGcata
Elder Scrolls: Off the Record | http://elderscrollsotr.mymiddleearth.com/
Tamriel Foundry | http://tamrielfoundry.com/
Game Skinny | http://www.gameskinny.com/
Guild Umbra | http://umbraguild.guildlaunch.com/